I started mapping for Doom II in 2015, and released my first multi-map set in 2018. My major releases can be found below, but my complete Doom works can be found on my Doom Wiki page or my Doomworld profile. I'm always eager to see videos, streams and demos of my maps - if you make some, please let me know.
Sucker Punch (2018)
Sucker Punch is my first multi-map release for Doom II. It consists of nine small, quick maps which take around two to three minutes each to play.
The maps are divided into three mini-episodes of three maps each and are colour-coded by difficulty - the easiest maps have green details, harder ones have yellow details, and the hardest ones have red details. Note: the Community Chest 4 texture set must be loaded alongside the WAD file.
I have also made a YouTube playlist of Sucker Punch videos.
Sucker Punch 2 (2021)
Following on the same format as the original, Sucker Punch 2 comprises another nine small, fast-paced maps for Doom II. The maps are slightly larger and tougher, taking around three to five minutes each to play, This mapset uses the OTEX texture pack made by Ola "ukiro" Björling.
Reflecting the improvements in my mapping, these maps have more outdoor areas, more varied themes, and more carefully crafted fights than the original WAD. I have made a playlist of Sucker Punch 2 videos. The WAD has been streamed by John Suitepee and speedrunner Drew "stx-Vile" DeVore.