ANDY JOHNSON
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“An action game like no other”: Oni (2001)

3/23/2023

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Oni is almost the definition of a “singular game”. It received no sequel, it was not influential, and it was the only project its development team ever worked on. What it does have is a distinct vision and a unique gameplay style that can’t be found anywhere else, even over 20 years later. 

Oni was made by a short-lived California satellite studio set up by Bungie; for that reason it is often called “Bungie’s forgotten game”.  But Oni is far more than just a footnote in the history of the company that made Halo - it is one of the most cruelly under-recognised games of its era. In its original trailer, Oni was touted as “an action game like no other” - and that claim still holds true.

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Space oddities: The State of the Art (1991) by Iain M. Banks [Review]

3/16/2023

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By 1991, the Scottish author Iain M. Banks was very much one of the rising stars of science fiction. He had already published three SF novels: Consider Phlebas (1987), The Player of Games (1988), and Use of Weapons (1990). While Banks was solidifying his reputation, his earlier short fiction was not widely available and the collection The State of the Art was published to rectify this. 

The collection contains eight stories, all originally published in the brief period between 1987 and 1989. The book could have become a relatively minor part of Banks’ bibliography, but instead it has an important place. This is largely because it contains three short stories concerned with The Culture - the author’s acclaimed post-scarcity SF setting for most of his genre novels. The short stories “A Gift From the Culture” and “Descendant”, as well as the novella “The State of the Art” are therefore essential for anyone interested in that setting.

What follows is a brief overview of all eight stories featured in The State of the Art, which serves as a good, brief introduction to Banks’ work - including the iconic Culture.​

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Relic return to the front: what I played in February 2023

3/4/2023

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For a while now, 2023 has been talked about as the year when strategy games make a comeback. February was the first big test of that thesis, as two major games came out of the gates. I covered both The Settlers: New Allies and Company of Heroes 3 for Entertainium, with decidedly mixed results. It’s fair to say that Ubisoft’s fortunes are unlikely to be revived by the first Settlers game in over a decade; but Relic’s Company of Heroes sequel is a fantastic return to the front, albeit one with some real rough edges.

Also in February, I reviewed the Japanese action game Wanted: Dead, a project which seemed to consist almost entirely of rough edges. It’s very crudely made indeed, and spoils a potentially interesting premise with some horribly executed combat mechanics. This is as good a time as any to remind you of how great Evil West is, and how it delivers expertly on its bid to recapture the glory of mid-2000s action games.

As a counterpoint to all the warfare, I spent a good chunk of February playing the zen-like railroad puzzle game Train Valley 2 (2019) - a fact which surprises even me. The other older game I played during the month was a true classic: the genre-bending cult favourite fronted by Vin Diesel, The Chronicles of Riddick: Escape From Butcher Bay (2004).

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True grit: The Sands of Mars (1951) by Arthur C. Clarke [Review]

2/26/2023

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One interesting thread that runs through the history of science fiction is the changing depiction of Mars. As science has gradually expanded our knowledge of the “red planet”, fiction has changed to accommodate new information. Key novels like The War of the Worlds (1897), A Princess of Mars (1912), The Martian Chronicles (1950), the Mars trilogy (1992 - 1996) and The Martian (2011) all chart this shifting perspective.

An important milestone in this history is the flyby conducted by the Mariner 4 mission in 1965. The visit cemented the new understanding of a lifeless, desolate Mars so thoroughly that stories about the planet can be divided into pre-Mariner and post-Mariner eras. After the 1960s, some writers still wrote nostalgic stories that explored the romantic, adventurous, and inhabited Mars that never was - as in the anthology Old Mars (2013) edited by George R. R. Martin and Gardner Dozois.

Arthur C. Clarke’s novel The Sands of Mars occupies an interesting and unusual position in this history. One of the author’s earliest books, it was published in 1951, long before the Mariner 4 flyby. However, its portrayal of the red planet is much closer to reality than other books of its era. In keeping with his hard science fiction approach, Clarke adhered to the emerging ideas about Mars. This book deals thoughtfully with the challenges of reaching Mars, of surviving on the surface, and even of making it more Earth-like.

In the wider context of Clarke’s glittering career, The Sands of Mars is a minor novel. It is an interesting one, though, for a number of reasons - not only due to its view of Mars. Because its main character is himself a science fiction author, it has a kind of meta quality. It can also be said to serve as a kind of spiritual prequel to Clarke’s later book set on Earth’s moon, Earthlight (1955). Finally, it represents a prototype more generally for the author’s later books, which present a similar positivist view of humankind’s future.

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Silence is violence: Native Tongue (1984) by Suzette Haden Elgin [Review]

2/16/2023

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Recent years have seen the rise of feminist dystopias - stories focusing on societies in which women are an oppressed underclass. Building on and examining the actual sexism in our real, contemporary world, these works represent a significant trend in social science fiction. It has been suggested that the uptick in this genre has coincided with specific real-world developments, especially in the United States - notably the Trump presidency and the overturning of Roe v. Wade.

Probably the best-known feminist dystopia, however, is much older - Margaret Atwood’s 1985 novel The Handmaid’s Tale. The book was a major success at the time, and was popularised again by the TV adaptation which premiered in 2017. But The Handmaid’s Tale was not the first book of its kind. Published in 1984, Native Tongue is a science fiction novel by Suzette Haden Elgin which also takes the form of a feminist dystopia. It uses a different approach to Atwood’s work, partly because it fuses its feminist message with discussion of a particular science, and Elgin’s profession: linguistics.

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Missions improbable: My Name Is Legion (1976) by Roger Zelazny [Review]

2/9/2023

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Between 1969 and 1975, American author Roger Zelazny (1937 - 1995) wrote three stories featuring a nameless trouble-shooting protagonist in a highly computerised future. The book My Name Is Legion collects all three of these tales, the third of which won both the Hugo and Locus awards for Best Novella in 1976. 

Today, Zelazny is best known for his Chronicles of Amber fantasy series, published between 1970 and 1991, and to a certain extent for his influential post-apocalyptic science fiction novel Damnation Alley (1969). The stories collected in My Name Is Legion are an interesting, if uneven, window into Zelazny’s short fiction.

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On the road again: what I played in December 2022 and January 2023

2/2/2023

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This entry in “what I played” straddles, Janus-like, both 2022 and 2023. I kick off with the main game I played in December, which was the surprisingly excellent racer Need for Speed Unbound, which has hopefully injected new life into EA’s long-running series.

Next, it’s time to cover what I played in January. As ever, the first month of the year has been very light on new releases but I did play three older games which are all brilliant in their own way. Metro Exodus (2019) impressed me with its expansive settings and stellar ray-traced visuals, Company of Heroes 2 (2013) proves to be just as brilliant as I hoped, having finally got around to it ten years late. And finally, A Plague Tale: Innocence (2019) is also visually stunning and a major breakthrough for its journeymen French developers. ​

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The river wild: Voyage to the City of the Dead (1984) by Alan Dean Foster [Review]

1/26/2023

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For scientists of the Humanx Commonwealth, the planet Horseye is the site of many unexamined wonders. Its unique and dramatic topography has given rise to three distinctive sentient species, who each occupy a specific ecological niche. When a pair of bickering, married human scientists set out on an epic journey of exploration, what they find could make their careers - if they survive.

Voyage to the City of the Dead is the fourth standalone novel in the Humanx Commonwealth series by Alan Dean Foster. It combines some aspects of the previous three books; the deadly fauna of Midworld (1975), the aquatic settings of Cachalot (1980), and the interspecies relationships of Nor Crystal Tears (1982). While on one level the book is a relatively straightforward science fiction adventure, it also features interesting speculations about geology, ecology, and alien cultures. What initially seems like a minor side-story in Foster’s fictional universe ultimately ends with some major revelations of galactic significance.

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Life on a second class planet: The Long Result (1965) by John Brunner [Review]

1/19/2023

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The idea of humans mastering spaceflight, venturing out into the stars, and encountering alien species is one of the most commonly recurring concepts in science fiction. Often, humankind is presented as a latecomer to galactic affairs, and stories often feature numerous more advanced species. But what if humans were instead the first to explore the galaxy? Might some people become convinced of the innate superiority of the human species, and use violence to keep humankind on top?

This is the premise of The Long Result, a 1965 novel by British author John Brunner. Written between his earlier space operas and his later, more ambitious books, this novel can be thought of as a transitional work for Brunner. While it by no means reaches the heights of his best work, it does deal thoughtfully with some intriguing ideas.

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The Ten Best Books I Read in 2022

12/22/2022

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It’s that time again - my annual roundup of the best books I read during the year. Once again in 2022, I aimed to read 50 books and successfully hit the target; over 11,000 pages in all. This year, almost everything I read was fiction. As usual, science fiction was my main focus but I also read more fantasy than normal and a few crime novels and thrillers. 

Before we get to the good stuff, what was the worst book I read in 2022? Well, I read very little that I didn’t enjoy but I was very disappointed by Forever and a Death by Donald E. Westlake. This is a novel which the revered crime author built up for a concept he had for a James Bond movie in the mid-’90s - ultimately, it was Tomorrow Never Dies which was made. Westlake’s book is overlong, drags horribly, has a ludicrous central concept and doesn’t deliver any of the necessary thrills - it’s a far cry from his best work.

With that bit of business dealt with, here are the ten best books that I read in 2022.​

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    About

    I write about classic science fiction and occasionally fantasy; I sometimes make maps for Doom II; ​and I'm a contributor to the videogames site Entertainium, ​where I regularly review new games.

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